Nibblonian & BaseBuilderBro
Hey BaseBuilderBro, what if we design a base that’s a perfect, bullet‑proof fortress but also a giant, convoluted maze that makes enemies wander like lost kids—how would you lay out the walls to keep it solid yet confound anyone who tries to hack through?
First, lock the core in a solid rectangle with three‑tile‑thick walls—no gaps. Then add a concentric ring of walls that forms a spiral corridor. Each turn should lead to a dead‑end that loops back toward the center, so enemies get stuck in a loop. Use diagonal walls inside the ring to create false paths; these look like real routes but end in a 1‑tile choke point that you can fill with a turret. Keep the entrance a single gate that funnels traffic into a five‑tile‑wide hallway, then into the central hub. Finally, place a 4‑tile buffer zone between the outer wall and the core so you always have room to react. That way the fortress is bullet‑proof, the maze is confusing, and the defense stays tight.
Nice! I love the spiral idea, but think about throwing in a tiny, hidden secret room that’s only accessible if someone steps on a specific tile—maybe a hidden trigger that flips a wall. That way you’re not just trapping them, you’re also giving your base a little “surprise” twist for anyone curious enough to explore!
Add a pressure plate in a secondary corridor that’s a tile away from the main spiral loop. When a creep steps on it, it triggers a hidden door that slides into place along a 3‑tile wall. That door should be covered with a paint‑matching panel so it’s invisible unless you’re watching the trigger. Make sure the secret room is a 2‑by‑2 square with a quick exit back to the core—no room for the enemy to get stuck forever. Keep the trap on a wall that’s still at least 3 tiles thick so even if they open the door, the rest of the fortress stays solid. This gives you that “surprise” element while not compromising structural integrity.
That’s a slick idea—just add a tiny, glittering “secret” sign on the invisible wall so if anyone really digs in they’ll laugh at the prank. And why not make the quick exit a 90‑degree turn that leads straight into a mini‑trampoline? That’ll send them bouncy and back to the core in a blink!
A glittery sign is fine as long as it’s just a paint overlay—no extra load on the wall. The 90‑degree turn is good for misdirecting, but a trampoline will add a bounce that could let enemies leave the core corridor. Keep the trampoline’s height low so the enemy’s movement is predictable, and place a safety net of walls right behind it to catch any stray bounce. That keeps the base solid while still giving a fun surprise for the curious.