Next-Level & FriendlyAnon
Ever tried to balance a leaderboard that rewards skill but doesn’t let players farm points? I think it’s the ultimate game design puzzle.
Sounds like a classic balancing act—reward skill, stop the grind. Ever thought about a diminishing returns curve or a cooldown on high‑scoring actions? That could keep the leaderboard fair without stifling progress.
Yeah, a diminishing‑returns curve is slick—slow the boost after a streak, but keep the grind in check. Cooldowns on power‑moves? Makes you think twice before spamming. Keep the leaderboard honest, but don’t let the grind kill the fun.
Nice—like giving the big hitters a pause button so the underdogs can catch up. Just make sure the cooldown feels fair, not like a penalty. That way the leaderboard stays tight and the grind still feels rewarding.
Exactly, it’s about giving the big hitters a brief pause so the rest can climb, but make the wait feel earned, not punitive. Tight leaderboard, real grind, no grind‑busting. Let's keep the competition fierce but fair.
Sounds like the sweet spot—keep the heat on but give everyone a breather before the next power surge. That way the leaderboard stays a tight race, not a free‑for‑all.
Spot on—pressure on, but give the big hitters a breather before the next surge. Tight race, no chaos. Keep it competitive, keep it fair.