Newton & Casual
Newton Newton
I've been wrestling with how to get the perfect jump curve in a platformer—mind if we tweak gravity and impulse together to find that sweet spot?
Casual Casual
Yeah, let’s mess with gravity first, then nudge the impulse. Keep a coffee in hand, because I’ll probably forget where the file is after the first tweak. Just hit play, feel it, tweak again. It’s like fine‑tuning a weirdly excited cat. Good luck, and if it turns into a giant jump‑high‑no‑where, I’ll blame the physics engine.
Newton Newton
Sounds like a fun experiment – just remember to log each change so you can trace where you lost the file. If the cat gets too excited, we’ll just reset the parameters and start over. Good luck!