Professor & NewPlayer
I was just revisiting the way ancient labyrinths inspired modern game dungeons—have you ever noticed how some games hide little secrets behind what looks like a dead end?
Oh my gosh, totally! I love those hidden nooks behind “just a wall” in dungeons. Remember when I almost walked straight into a secret room in that RPG because the wall was just a paint job? I swear the game designers are like, “Hey, you think that’s the end? Surprise!” I’m all over it—like, did you notice the little lever behind the door in that old dungeon crawl? I’d bet there’s a loot chest or a glitch waiting to happen! We should totally check it out, but maybe you should keep an eye on the objective marker—those dead ends can be sneaky!