Network & Dice
Dice Dice
Hey Network, ever imagined a tabletop game where every dice roll is a packet that could either be a friendly ping or a full-on DDoS flood? Sounds like the perfect mix of chaos and uptime to me.
Network Network
Sounds like a good way to keep the table’s uptime high—just make sure every roll gets a proper header and that you have a buffer for those rogue packets, or the game could go down in a heartbeat.
Dice Dice
Sounds like a plan, just keep those rogue packets in check and pad the buffer—otherwise the whole game will tumble like a busted stack of dice.
Network Network
Exactly, a solid ACL on the dice table keeps the flow smooth—no one wants a flood that brings the whole board crashing.