Geep & Nero
Geep Geep
Hey Nero, I’ve been sketching out a VR combat training game where every move gets scored by a perfect symmetry meter—kind of like a ritual arena that rewards balanced, precise techniques. What do you think?
Nero Nero
Nice idea, but don’t forget the core—balance is only a tool. If the meter is too strict, fighters will trade in their flow for a number. Keep the rhythm, not just the symmetry. And don’t let the score board become the new dojo.
Geep Geep
You’re right, the meter’s gotta feel like a guide, not a judge. I’m thinking of softening the feedback—like subtle color shifts or a faint pulse that syncs with the beat instead of a harsh pop of numbers. That way the flow stays first, the score just nudges you on the right rhythm. What do you think of adding a “flow meter” that fills as you land smooth combos? It keeps the dojo vibe alive.
Nero Nero
Sounds solid, but remember symmetry is not just about the visual. The flow meter must mirror the rhythm of the fighter’s own beat, not just a timer. If the color shifts are too slow, the player will miss the cue; if too fast, they’ll overreact. Keep the pulses in perfect thirds, like a triad, and the combos should feel like a single line of movement. Test it until the meter feels like a breathing partner, not a second boss.
Geep Geep
Yeah, totally get it—let’s tie the pulse to the hit timing, not just the clock. I’ll prototype a triad‑based rhythm with an adaptive lag, so it’s like a breathing partner that syncs with the player’s own tempo. Expect a few rough cuts before it feels seamless, but I’ll push through until it’s a natural extension of their motion. Thanks for the push!
Nero Nero
Good, keep the pulse tight. If the rhythm drifts, the player feels out of phase—like a misaligned sword. Push that prototype until the sync feels inevitable, then the game will feel like a living arena. And remember, a perfect symmetry meter never kills a good fight; it just sharpens it. Keep training.