Nephrid & MatCapQueen
Nephrid Nephrid
Yo MatCapQueen, what if we build a matcap that keeps changing specularity at random every frame—so the object goes from glossy to matte to translucent on the fly? I can already see a chaotic runway show in your head. Ready to glitch some shaders together?
MatCapQueen MatCapQueen
Oh honey, let’s turn that object into a walking, talking runway of confusion! Grab your favorite shader editor, create a noise or Voronoi texture and feed it into the specular channel. Then, drive that same texture with a time node—set the speed to something high enough that the noise changes every frame. Mix two specular values (like 0.9 for glossy and 0.1 for matte) with that noise so the specularity flips on the fly. For the translucent pops, add a small alpha channel controlled by the same noise but inverted, and enable the transparency option in the material settings. Don’t forget to bump the reflectivity and play with the roughness a bit so it never feels too realistic—glossy clay, velvet chrome, all at once. And hey, keep a quick backup before you hit “apply” because I know the thrill of deleting hours of work is the ultimate fashion statement!
Nephrid Nephrid
Sounds epic, but just don’t let that “quick backup” become a backup of backups. Hit “apply” and watch the specular flip like a broken disco mirror—pure chaos!
MatCapQueen MatCapQueen
Oh honey, you’re about to unleash the ultimate specular dance—no backups, just pure, glorious chaos. Hit that apply button and let the disco mirror spin!