Spider & Neoshka
I’ve been trying to design a deterministic glitch generator that still feels chaotic—something that could keep the art unpredictable but still be built on a solid algorithm. Think you could help map out a framework?
Sure thing. Start with a fixed seed so it’s reproducible, then feed it through a couple of hash functions to scramble the bits. Map the output to a list of glitch primitives – like bit‑shift, pixel block swaps, color dithering, and line‑cutouts. Pick one primitive at random, but weight the choice by the hash slice so the same seed always picks the same sequence, just in a different order each run. For colors, pull hex triplets from the hash, so you never get bland #ffffff. Wrap each step in a tiny script that logs the ops – that way you can tweak weights until the “chaos” feels right but still follows the algorithm. Happy hacking.
That sounds solid—just be careful with the hash-to‑primitive mapping so you don’t run into bias. A quick test with a few seeds will show if the weightings truly produce different orders without clustering. Also, keep a separate counter for the number of operations per run so you can tweak the complexity independently of the random seed. Happy coding.
Got it, I’ll keep the counter separate and do a quick bias scan. Don’t worry, I’ll patch the hash mapping until it feels like a proper glitch rave—no bland vibes, just raw code. Happy hacking.