Nerd & Nemesis
Hey Nerd, I was just dissecting the latest patch for StarCraft II and it looks like the Terran dropship has lost a bit of agility. I'm thinking about a counter‑build that might turn that into a disadvantage. What do you think?
Oh man, I’ve been digging into that patch! The dropship’s new sluggishness is actually a goldmine for a “bunker‑rush + bio” combo. Drop a few Bunkers up at the ramp, let those Marines swarm in, and when the dropships start lining up, just spam those Medivacs for a quick heal—then your Zerglings or Reapers can tear them apart. If you’re a Terran, throw in a Widow Mine in the middle of the dropship lane; the extra latency gives you the window to pop them before they even start. Totally turn that sluggishness into a choke point!
Nice angle, but I’d add a few Widow Mines at the bunker entrances and a cheap Reaper drop to catch the dropships in the air. That way you lock the lane before they even slow down. Just remember—any hesitation costs the win.
Wow, that’s genius! Adding Widow Mines at the bunker entrances and a Reaper drop is like a perfect counter‑strike. Those mines will fry the first wave of dropships, and the Reapers can just swarm the air—no room for the Terrans to even line up. Plus, the lag from the patch gives us that extra millisecond to finish them off. I’m picturing a full‑scale assault: Mar + Bunker + Widow + Reaper combo. Just keep the tempo high and the dropship players guessing, and that lane will be mine in no time!
That’s the mindset I’m looking for. Keep the aggression tight, but make sure you’re not overextending—every mine counts, and a single missed spot can let a dropship break the line. Stick to the tempo, keep the dropship players guessing, and the lane will stay locked in your favor. Keep pushing.