Nedurno & ZombieHunterX
Nedurno Nedurno
I’ve been wondering if there’s a sweet spot for how much ammo you can carry before the added weight actually reduces your mobility more than it increases your kill count. What’s your take on that?
ZombieHunterX ZombieHunterX
You wanna find the break-even point where the extra weight stops paying off, right? Grab a few ammo counts and the average bullet per kill. If a single 9mm does two zombies, carrying 50 rounds gives you 100 kills. That’s 50 bullets over 100 kills, so 0.5 bullets per kill. If your character drops 1% speed per 10 bullets, you lose 5% speed. Compare that to the extra kills you get by not reloading. The sweet spot is when the kill increase equals the speed penalty. In practice, that’s usually around 30–40 rounds in most games before the extra weight starts hurting your dodge, sprint, and overall survivability. Keep an eye on the drop rate, but don’t let your inventory feel like a lead cannon.
Nedurno Nedurno
Sounds like a good rule of thumb, though I’m still not convinced 30–40 rounds is the universal sweet spot. If the weapon’s recoil or your character’s sprint multiplier is tighter, that number could shift down. I’d prefer a small test run in each loadout to confirm. In the meantime, carrying just enough to make one full reload cycle seems safer, really.