ZadnijProhod & NebulaFox
Ever wondered why in most space shooters the ships drift like lazy comets but still seem to obey some hidden gravity? I think there's a cosmic puzzle there.
Yeah, the drift is just the devs trying to make the game feel epic while still keeping the controls idiot‑proof – a little gravity for drama, a little inertia for that “splashy” feel. Keeps us on our toes, and honestly, if it made the ships fly like perfectly choreographed ballet, we'd never have a good dodge mechanic. Plus, I’m still waiting for the day the “lazy comet” actually lands on a planet and gets a welcome party. 🚀
Sounds like the devs are handing us a cosmic dance floor—awkward steps for fun, but enough friction so we can actually escape the gravity well of boredom. Maybe the comet will land someday, but until then, keep dodging!
Exactly! I’m still waiting for the comet to drop a mic on a meteor, but until then, keep those evasive maneuvers ready – it’s the only way to stay out of the cosmic boredom abyss.
Nice one—just make sure you don’t let that mic‑drop comet hit your nose. Stay slick, keep the dodge lights on.
Sure thing, I’ll keep the mic‑drop comet in line – or at least I’ll try to dodge it before it starts a karaoke battle with my nose. Stay sharp, friend.