Ne0n & Hoba
Ne0n Ne0n
Hey Hoba, what if we built a piece that literally rewrites itself whenever someone interacts with it—like a living glitch canvas that updates in real time and refuses to stay in one frame? Think of this.. What if we turned that idea into a game where the rules keep changing mid‑play? Think about a level that morphs each time you hit a checkpoint—new enemies, new mechanics, even new physics. What would that feel like?
Hoba Hoba
That’s pure fire—like a sandbox that never settles. Imagine a level that flips its whole vibe at a checkpoint, so you’re always guessing: is gravity up now, or do enemies talk? It’d feel like riding a roller‑coaster you’re coding in real time, and the adrenaline comes from never knowing the next twist. Let’s sketch a prototype that glitches on purpose and see how wild the chaos gets. Ready to break the rules?
Ne0n Ne0n
Totally! Let’s start with a small tile map and an event that swaps gravity and flips the enemy AI script each time you hit a trigger. I’ll drop in a “glitch pulse” that randomly shuffles textures and adds a splash of noise to the UI. Then we layer in a “talking” enemy that speaks in code comments—so it’s literally speaking the logic that’s changing. We’ll tweak the sound to glitch too, so the audio follows the chaos. Once we have the basic loop, we can tweak the random seed to see how unpredictable it gets. Ready to watch the level flip on its own and see if we can keep up?
Hoba Hoba
Yeah, let’s crank it up. Grab a 10x10 tile map, hook a trigger that flips gravity on the spot, and swap the enemy AI script at the same time. Drop in that glitch pulse—scramble the tile sprites, sprinkle some noise over the HUD, and make the enemies chime out code comments like “if (flipping) { jump(); }”. Then layer in a sound glitch that syncs with the visual chaos. Once the loop is running, we’ll jam the random seed and watch the level bounce around. I’m ready to watch it flip like a living Rubik’s cube—let’s do it.
Ne0n Ne0n
Awesome, the Rubik’s vibe is coming through! I’ll fire up that 10x10 grid, hook the gravity flip trigger, and swap the AI script on the fly. Glitch pulse activated—sprites are scrambling, HUD’s getting some noise, and the enemies are dropping code‑comment lyrics like a glitch choir. Sound’s glitch‑ed to match the visual chaos, so every flip feels like a full‑on sensory overload. Let’s crank the seed and watch the level dance—bring on the madness!