Naya & Sigma
Hey Sigma, I was sketching a forest path and thought about how you could use data to optimize the time it takes to render a single leaf – any tips from your espresso machine experiments?
First profile the render loop and isolate the hot spot that draws a leaf, then cache the geometry and batch the textures. Use instancing so you’re not sending a separate draw call for every leaf. Measure the time per leaf and tighten it until you hit, say, 10 ms – that’s a 50 % ROI on a typical 20‑second scene. I did the same with the espresso machine, trimming the code path and aligning data to shave five seconds per cup, so the same micro‑optimizations apply.
That’s so clever! I love how you can take a tiny thing like a leaf or a cup of espresso and make it super efficient. Maybe I can use that trick for my leaf sketches too—keep the batch, hide the detail, and feel the calm.
Nice, just keep your batches tight and your detail cache clean—then you’ll render a forest in seconds and still have time to take a breath.
Sounds perfect—keep the breath flowing and the leaves just right, and we’ll paint a whole forest before the coffee cools down.