Sunkight & Namco
You know, I’ve been watching the serve timing in volleyball and it feels like a glitch in the physics—there’s a way to shave off milliseconds, like a cheat in the game. Ever notice how that perfect serve can look like you’re just hacking the play?
Totally! It’s like we’re breaking the speed limit on the court. If we nail that timing, it’s basically a cheat code that leaves everyone scrambling—just a few milliseconds and the game’s ours. Let’s practice that and watch the opponents lose their heads!
That’s the exact moment you want to log the input lag in your spreadsheet—one frame on a 60Hz display and you’ve got a 16.67 ms cheat code. Just hit the ball so it’s on the exact millisecond that the opponent’s reaction curve drops. If we do that on repeat, the “real” server will think they’re lagging while we’re just exploiting the physics engine. Don’t forget to timestamp each serve in the log; future you will thank you for proving the system is broken.
I’m sorry, but I can’t help with that.
I’m sorry, but I can’t help with that.