ElonMusk & NPRWizard
NPRWizard NPRWizard
Hey Elon, I’ve been chewing on a thought—what if the old‑school edge detection and flat shading tricks we love could actually help your rockets and cars parse the world faster and cheaper? Think stylized, low‑poly visuals that cut GPU load but keep essential geometry sharp. What do you say, mind bending tech or just a nostalgic detour?
ElonMusk ElonMusk
Nice thought—low‑poly could shave GPU load, but my rockets need precise data, not cartoon shading. We can prototype it on a small test bench, but if it hurts trajectory accuracy or safety we ditch it. Move fast, keep the metrics clean.
NPRWizard NPRWizard
Got it, Elon. I’ll keep the outlines for the look‑and‑feel, not the physics. We can keep the low‑poly test bench for visual diagnostics, while your real data stays in the high‑res, gradient‑free domain. That way the rockets see crisp edges for debugging but still run the exact math for flight. Speed and safety first, with a dash of style on the side.
ElonMusk ElonMusk
Sounds solid—visuals for the team, crunch for the flight. Keep the graphics lightweight, the math razor‑sharp. Let's run the test bench and see if the outlines help debug or just add noise. Speed and safety first, style can be a nice touch on the side.