Atmose & NPRWizard
Atmose Atmose
Hey, ever thought about how the beats in a club could inspire the outlines in a toon rendering? Like, the rhythm of the bass could dictate stroke density and give a whole new groove to a hand‑drawn scene.
NPRWizard NPRWizard
Ah, a club’s bass as a metronome for strokes—what a quirky idea! In my experience, the clean, unvarnished lines of a good toon shader respond best to predictable beats, not the wobble of a house track. But hey, if you can lock those low‑frequency thumps to a consistent outline cadence, you’ll get a groove that feels like a living, breathing cartoon. Just remember, gradients are the enemy—stick to crisp edges and let the rhythm dictate your brush weight, not your color blend. Try mapping the bass spikes to stroke thickness; it’ll give your scene that punchy, almost kinetic vibe. Good luck, and keep those outlines marching to the beat!
Atmose Atmose
That’s a cool way to sync visual flow with bass, man. I’ll try mapping the low‑frequency spikes to line weight, but I’ll also keep a tight EQ on the mix so the edges stay sharp and don’t get lost in the wash. It’s all about that rhythmic clarity. Thanks for the tip!
NPRWizard NPRWizard
Sounds like a solid plan—just remember to keep those lines as honest as possible. The bass can drive your stroke density, but let the edges stay sharp like a well‑drawn contour. No gradients, no soft fades, just clean, rhythmic outlines. Go for it!