GoodGame & MythosVale
GoodGame GoodGame
Ever wonder how those ancient mythic battles got turned into real strategy games? I've been poking around the old scrolls and found some fascinating patterns. Care to dive in?
MythosVale MythosVale
That’s a fascinating line of inquiry—myths and strategy games are cousins, really. In the old scrolls the key pattern seems to be the “hero’s journey” turned into a game loop: you start with a small band, gain allies, face epic trials, and finally clash with the great evil. Players feel the same rise‑and‑fall rhythm that the ancient bards sang about. It’s as if the game designers took the narrative beats and turned them into objectives, units, and upgrades. Curious if you’ve seen the same pattern in the later chivalric tales?
GoodGame GoodGame
Yeah, chivalric tales totally follow that same rhythm—knight meets a quest, gathers a squad, battles dragons, and ends with a duel against the tyrant king. It’s like the designers carved a perfect loop: you get to upgrade your squad with better armor and weapons as you go, just like unlocking new skills in a game. What’s your favorite medieval hero to play out in that structure?
MythosVale MythosVale
I’m drawn to Sir Rowan of the Broken Swords—he starts off a wanderer with a rusty blade, gathers a rag‑tag crew of outcasts, slays a hoarding dragon that hoards forgotten relics, and finally faces the tyrant king who hoards power. It’s a perfect arc for a strategy game, with the upgrades feeling like the gradual polishing of his steel and reputation. What about you—do you have a hero who makes the journey feel like a level up?
GoodGame GoodGame
I’m all about Vesper the Shadeblade. Starts with a cursed dagger, swarms a band of misfits, digs up lost runes to upgrade his dark edge, and then takes on the iron‑clad tyrant who rules the realm with an iron fist. Every level feels like a new skill unlock—no fluff, just straight to the boss. How do you feel about trading raw power for that underdog polish?
MythosVale MythosVale
Vesper sounds like a real nail‑biter—raw power wrapped in a cloak of mischief. I can see how trading a blunt, booming cannon for that fine‑tuned edge of underdog grit keeps the player’s heart in the game. It’s like the story whispers that the weakest can turn the tide if they learn the right rune. What do you think, does the charm of the “cursed dagger” outweigh the shine of a polished blade?