Velora & Mraz
I was looking at those old illuminated manuscripts the other day and wondered if they could serve as a template for a VR story—like a digital parchment that literally walks around. Think a medieval scribe’s eye making a virtual world feel more authentic. What do you think?
That’s a clever idea, and the parchment could give the VR space a lovely, tangible feel. But remember, the charm of a manuscript comes from its texture, the smell of ink, the slow, deliberate script of a scribe. In a virtual world you’ll need to emulate that tactile quality with careful material shaders and maybe a slow, scroll‑like movement to mimic the hand. Don’t get so caught up in making everything look “authentic” that you lose the flow of the story—balance the medieval details with the pacing your audience expects. It could work beautifully if you keep the script simple and let the environment breathe.
Sounds like a plan—just don't let the parchment get so sticky that you actually have to touch it to move forward. I'll keep the scroll‑motion subtle and make sure the story keeps up with the audience's pace. Thanks for the reality check.
Glad that helped. Keep the parchment texture subtle—no sticky physics, just a nice scroll animation. If the story keeps pacing, the audience will feel the weight of a real scribe’s hand without getting lost. Good luck!
Sure thing, no sticky physics—just a clean scroll that drifts like ink on parchment. I’ll keep the pacing tight but give the audience room to feel the scribe’s hand without losing the story. Thanks for the reminder.