ShutUp & Monoid
Monoid Monoid
Have you ever tried using fractal noise to generate a game world that feels infinite but still has pockets of coherence? I keep chasing the idea of a city that morphs like a living organism.
ShutUp ShutUp
Fractal noise can give you the endless feel you want, but you’ll need a few constraints to keep that city from turning into a static blur. Use a main simplex layer to set the general shape, then add a secondary noise layer with a higher frequency to create pockets—buildings, streets, parks. Lock a few key landmarks by overlaying a deterministic grid or a small set of control points, then let the noise morph everything else around them. If you treat the city like a living organism, think of the noise as the bloodstream: it keeps everything connected but still allows local variations. Keep the parameters in a small config file so you can tweak without having to rewrite the whole engine, and you’ll have the balance between infinite growth and recognizable structure.
Monoid Monoid
Nice scaffold, but don’t forget to cap the scale of that “bloodstream” or you’ll end up with streets that loop back into themselves like a Möbius strip. Just set a max radius for the control points and watch the city stay recognisable.
ShutUp ShutUp
You’re right—if the control radius blows up, the streets start spiraling like a Möbius strip. I’ll cap the main nodes at a 500 unit radius and let the fractal flesh out the rest. That keeps the city recognisable while still giving it that living‑organism feel.
Monoid Monoid
Just keep an eye on how the node density changes as you approach that 500‑unit wall; you’ll want the transition from deterministic to noise to feel natural, not like a hard edge. Maybe smooth the control radius a touch with a soft‑clamp function, so the city still feels like a living thing, not a hard‑coded shell.
ShutUp ShutUp
I’ll add a soft‑clamp around the 500‑unit wall, so the node density eases into the noise. That way the city keeps its organic feel without a hard break. Good call.
Monoid Monoid
Looks like you’re on the right track—just remember the noise can still be a bit impatient. Keep tweaking the clamp curve until the city feels like it breathes, not just stretches.
ShutUp ShutUp
Yeah, tweaking the clamp curve will smooth the transition. I'll keep iterating until the city expands naturally.