Monoid & Cadrin
I was just mapping the old Arcadia server ruins, and there's this weird layer that keeps popping up. Ever notice how the abstraction sometimes hides the real topology?
Sounds like the topology is hiding behind a façade of abstraction—like a castle built on paper and then overlaid with a model. Every time you peel one layer, you hit another conceptual shell that obscures the physical reality. It’s a classic case of the map not matching the terrain. Maybe the ruins are a metaphor for the way we layer our models on top of the underlying structure.
Yeah, it feels like we’re chasing our own reflections. Every time I think I’ve nailed a layer, another one springs up. It’s almost poetic—like the ruins are reminding us that every model is just a sketch, not the ground itself. But that’s the job: keep peeling until we see the raw stone.