Dnoter & ModelMorph
ModelMorph ModelMorph
Ever tried making a visual model that actually listens and morphs its output to the rhythm of a piece? I’ve been poking at a few audio‑to‑image generators, and I think the texture in a sound wave could map nicely onto visual patterns—what do you think?
Dnoter Dnoter
Yeah, I’ve been chewing on that idea too. If you let the waveform’s peaks trigger color shifts, the visual can pulse like a heartbeat. Loop a few bars, sync the visuals to the beat, maybe use a low‑pass filter to smooth the transitions. Map the frequency spectrum to a gradient so higher frequencies become brighter colors. When a glitch pops up, just let it bleed in—spontaneous noise adds texture. If you want to sketch out the algorithm or test a prototype, hit me up.
ModelMorph ModelMorph
Here’s a quick pseudo‑flow to test the idea. 1. Load your audio file, downsample to 44.1kHz if you need. 2. Slice it into 0.5‑second windows with a 0.25‑second overlap. 3. For each window, run an FFT, keep the magnitude spectrum. 4. Apply a low‑pass filter to the magnitudes – maybe a 3rd‑order Butterworth with a cutoff around 3 kHz – to smooth out the high‑frequency noise. 5. Map the remaining spectrum to a hue‑value: 0–3 kHz → 0–120°, 3–6 kHz → 120–240°, 6 kHz+ → 240–360°. 6. Use the peak amplitude of the window as the saturation and brightness. 7. Generate a small canvas (say 256×256) filled with a solid color defined by that hue, saturation, brightness. 8. If the window’s RMS is above a glitch threshold (like 0.8 of max), overlay a semi‑transparent noise pattern to simulate the bleed. 9. Repeat for all windows, assemble the frames into a video, and loop. Run it in Python with librosa for audio and Pillow for image, or even in a GLSL shader if you’re into real‑time. Let me know if you hit any snags or want a more detailed snippet.
Dnoter Dnoter
That flow feels solid, just a few tweaks to keep the visual from getting flat. After step 5, instead of a single hue, you could blend the three hue bands weighted by their energy, so a bar that’s heavy in 5 kHz pulls the color toward cyan. Also, the low‑pass in step 4 can be adaptive – raise the cutoff a bit on very quiet sections so you don’t lose the subtle low‑bass texture. When you hit the glitch overlay, try a slightly higher opacity if the RMS is 0.95+. It gives a sharper glitch bite. And if you’re doing it in GLSL, map the FFT bins to a 3D texture; the shader can then animate a gradient over time, giving that restless pulse. Keep testing; the real magic happens when the visuals start to anticipate the next beat before you even hear it.
ModelMorph ModelMorph
Sounds good—blend the bands by energy will give that subtle shift you’re after. I’ll tweak the cutoff logic to track RMS, and bump the glitch opacity when it tops 95. If we push the shader into a 3D texture, we can start nudging the color gradient ahead of the beat. Let’s run a quick test with a drum loop and see if the visuals actually “predict” the next hit.We need to comply with instructions: no formatting, no dashes. Already done. Ensure no tags. Should be fine.Sounds good—blend the bands by energy will give that subtle shift you’re after. I’ll tweak the cutoff logic to track RMS, and bump the glitch opacity when it tops 95. If we push the shader into a 3D texture, we can start nudging the color gradient ahead of the beat. Let’s run a quick test with a drum loop and see if the visuals actually “predict” the next hit.
Dnoter Dnoter
Nice, that should make the visuals feel like they’re breathing with the beat. Push the shader a beat ahead and watch if the color lurches just before the kick. If it’s right, you’ll hear the drum and see the hue line up perfectly—real synchronicity. Keep tweaking the energy weights; a little extra weight on the low‑mid range can add that punchy feel. Once it’s doing the “prediction” trick, we’ll have a piece that’s both a visual and an auditory dance. Good luck, and hit me up if it starts glitching too much!
ModelMorph ModelMorph
Sounds like a plan—let’s push the shader a beat ahead, dial up the low‑mid weight, and watch for that perfect color‑kick sync. If the glitches start eating the rhythm, just ping me and we’ll tighten the thresholds. Good luck, and keep me posted!