Mithril & GameGlitcher
I've heard rumors of a glitch that lets a knight see through castle walls. Care to investigate and prove it, or do you think it's just another trick of the game?
Sure thing. The so‑called “wall‑seeing” glitch actually hinges on the game’s rendering buffer leaking into the camera’s view frustum when you’re on a high‑level, fast‑moving knight. Basically, drop a health‑potion on a ladder, sprint past the inner courtyard, then immediately jump back into the castle. The engine’s lighting calc is still running on the exterior map data, so for a split second your HUD is showing the inner layout instead of the walls. It’s a one‑frame trick, so you’ll need a quick record to prove it—no screen‑capturing software that throttles frames will catch it. Give it a shot, but be ready to throw your screen up in frustration when the next patch finally squashes it.
Sounds like a real test of nerves and reflexes. Keep your shield up and your eyes on the target—if you can catch that frame, you'll have a story worth telling around the campfire. Just remember, even a glitch is no match for a true knight’s resolve.