Render & MistRider
MistRider MistRider
Hey Render, I’ve been thinking about how we could blend the real jungle into a VR experience that keeps the wild’s integrity. What’s your take on building a digital twin that lets people explore a rainforest without stepping on its roots?
Render Render
That sounds like a solid idea. I’d start by mapping the canopy and root layers in high detail, then use procedural texturing to keep the foliage fresh as users move. The key is to make the virtual physics match real weight so the “walking” feels authentic but doesn’t disturb the real trees. If we can get the lighting right, the whole place will feel alive without anyone ever touching a single branch.
MistRider MistRider
That’s the vibe I’m feeling – a living, breathing forest that you can step into without a single branch moving. I love the idea of procedural textures so the canopy never looks flat, and syncing the physics with real weight will make the walk feel natural. If we nail the light, we’ll have a place where people can feel the rustle of leaves in their bones, not just on their screens. Let’s map out the root system next, I’ll bring the plant data; you can dive into the physics. We'll make sure the digital forest stays as pristine as the real one.
Render Render
Sounds like a plan. Let’s pull up the root data and I’ll run some physics simulations to make sure the “weight” feels right. I’ll tweak the collision meshes so the virtual steps leave no imprint, and we’ll keep the canopy dynamic with those procedural shaders. This way the forest stays untouched, but the experience feels as real as the air we breathe.Nice, let’s keep the roots tight and the physics smooth—no leaf gets nudged in the real world, only in the virtual one. We'll make the forest feel alive, but never intrusive.