Mirana & LastHit
Ever thought about designing a fantasy kingdom where every castle hides a secret trap? I’d love to brainstorm the layout and keep an eye on the most efficient paths.
Sounds like a solid exercise in optimization. Start by mapping the main road network, then layer the trap nodes along the least-traveled paths to keep the flow smooth. Use chokepoints and branching corridors to force detours. Keep a log of each trap’s trigger threshold so you can tweak efficiency later. Need help with a specific layout or trap design?