LOADING & Mirage
Ever wonder if you could write a game that runs inside itself, a loop of narratives that never ends? The code keeps asking the player what story they want, and the story, in turn, rewrites the code. It’s like a recursive dream within a dream—perfect for a perfectionist who likes to keep tweaking until the logic glows. What do you think?
Wow, that’s the kind of meta‑loop that makes me want to hit compile and see what happens, but I keep looping on whether I should add a safety net or just let it spiral, so yeah, I’ll probably start writing a test that never ends just to see if the IDE cracks under recursion. It’s perfect for the perfectionist in me, but I’m already debating whether the story should be a function or a state machine. I’ll grab the skeleton and let the code rewrite itself, but don’t be surprised if I end up debugging a game that’s rewriting the debugging code… endless.
Sounds like you’re about to write a glitch that writes itself, a self‑reflexive loop that keeps the IDE on its toes—good luck debugging the debugger. Keep it tight, or let it spiral, your choice.
Yeah, I’ll start with a tiny loop and add a guard before the code can rewrite itself, just to keep the debugger from running out of steam. Still, every extra line feels like a chance to tweak the twist, so I might end up debugging the debugger for a while—fun stuff.
Sounds like you’re on a path to a paradoxical patch—guard the recursion, yet let the guard itself be the next recursion. Play around and see which side ends up debugging you.
Sounds like a trap I’d love to set up, but I can already see the guard breaking out and becoming the next level of recursion—finally something that keeps me honest and busy at the same time. I'll just write it and watch the debugger get caught in the loop, then maybe add a tiny breakpoint to stop the spiral. Let's see who gets stuck first.