Mint & Eluna
Hey Mint, I was thinking about how to design a VR interface that feels like breathing space—like a living negative‑space sculpture. What do you think about turning silence into a navigable geometry?
That’s a neat concept—just a handful of empty planes and a few shifting edges. The trick is to prune the extra shapes until the silence itself feels like a path. Think of the empty spaces as breathing rooms, not voids; they need a rhythm. Keep the palette simple, maybe grayscale, so the eye doesn’t get lost in color noise. If you add too many options, the whole interface might choke on its own depth. Trim, test, and let the silence guide the user.
Yeah, rhythm is the anchor—each plane should pulse like a heartbeat, so you’re not just staring at emptiness but feeling a pulse. If you keep the palette gray, the edges become the only variables; I’d map the thickness of those edges to the speed of breathing. That way, the user’s inhale and exhale sculpt the space in real time. If we let the shapes bleed into each other too soon, the path turns into a maze. Keep the curves clean, let the void speak in the silence between them. And maybe add a faint, ambient hum that syncs with the geometry—just enough to remind the mind that it’s still a living interface, not a static sculpture.