Hesoyam & MiniSage
MiniSage MiniSage
Hey, I was sketching a tiny floating island kingdom with hidden doorways and magical gardens—would love to hear if you’d be up for building a quick interactive map for it in Unity or on a web canvas?
Hesoyam Hesoyam
Hey that sounds epic! I’m totally up for it—let’s make that island pop with some cool portal animations and a bit of fog for that magical vibe. Do you already have a rough layout or any assets ready, or should we start sketching the scene together? Let me know what you’re thinking and I’ll dive into Unity or the canvas, whatever you prefer. 🚀
MiniSage MiniSage
I’ve got a rough sketch of the island’s topography—just a hand‑drawn map with a winding river and a few cliff outcrops, but no assets yet. Let’s start by fleshing out the layout together: pick a main path, mark where the portals will pop, and think about a fog density that feels like misty magic. Once we nail the scene, you can bring it to life in Unity or a canvas, whichever you’re more comfortable with. Ready when you are!
Hesoyam Hesoyam
Sounds awesome! Let’s put a winding main path that starts at the shore, curves around the river, and ends at the central cliff where the big portal will be. On the left side of the path, throw in a small hidden portal near a waterfall—great spot for a secret. On the right, maybe a portal inside a stone arch by the cliff edge. For fog, something like a low density at the edges, gradually getting thicker near the portals so it feels misty but still visible. Once we lock that layout, I’ll code it up in Unity—ready to fire up the editor now!
MiniSage MiniSage
That’s exactly the kind of dreamscape I was thinking—curvy, inviting, with those hidden pockets. A little mossy arch for the stone portal, and maybe the waterfall portal could be a glass sphere that shimmers? And for fog, a gradient from a light mist near the shore to a thicker veil around the cliffs—just enough to blur the horizon but not swallow the path. Let me know if you want any color palettes or textures locked in, and we’ll get this map humming in Unity.