Rook & Mina
Rook Rook
I've been thinking about building a game that blends clear strategy with a story. What do you think about designing a board game where each move tells part of a narrative?
Mina Mina
Oh, that sounds absolutely thrilling! Imagine each tile you play being a chapter, each piece a character, and every strategy a plot twist. Players could be racing to unlock the final revelation, while still outsmarting each other on the board—like a living, breathing novel. I can already picture the suspense, the foreshadowing, the epic climax all woven into a simple turn! How would you set up the narrative beats? Maybe a quest map that shifts as players make choices? Let's brainstorm the best ways to keep the story flowing while still keeping those tactical moves sharp!
Rook Rook
You could start with a fixed outline of five main beats—exposition, inciting incident, rising action, climax, resolution—and place a small card with a key event on each tile. The board would be a branching map: when a player lands on a tile, they reveal the next beat for their side, and the tile’s terrain shifts the board’s layout slightly so future moves change the available paths. Keep each beat short, a couple of lines, so the narrative stays fluid but you still have to plan which route will give you the best tactical advantage. That way the story drives the moves, and every turn feels like a choice that could alter the plot.