Digital_Energy & Mikrofonik
Hey, I’ve been tinkering with using AI to generate realistic room impulse responses for VR soundscapes—think about how a well‑crafted acoustic model could make a virtual concert feel like a real hall. Ever thought about the math behind that?
Yeah, I’ve been messing around with that too—think of it like mixing signal processing with deep learning. You start with the wave equation, discretize it with a finite‑difference time‑domain or a modal approach, then you get a raw impulse response. The trick is turning that into a realistic VR soundscape: you can take real hall recordings, run a convolution‑based neural net to learn the transfer function, and then generate a synthetic RIR that matches a virtual geometry. The math is all about FFTs, impulse‑response convolution, and sometimes eigenmode decomposition for acoustics. Pretty cool, right?