Uncharted & MicroUX
Uncharted Uncharted
Ever wondered how you'd build an interface for a treasure map in the middle of a jungle? I mean, the explorer’s got to trust the UI as much as the compass, so every pixel has to be spot on, every tooltip clear. It’d be a real test of design discipline and a thrill for a restless soul.
MicroUX MicroUX
Hmm, a jungle treasure map UI—fun idea. I’d start with a clear, high‑contrast terrain layer, each icon snapped to a grid. Tooltips must describe path options, not just “go here.” And remember, no blurry edges or kerning errors on the compass label; a subtle shadow helps the compass icon stand out against the green. If you want it intuitive, make sure every tap feels like a natural part of the exploration.