Vesta & MeshMancer
Vesta Vesta
Mesh, I’ve got a new challenge for you: let’s see who can build a character in under 5,000 polygons that still looks badass. You think your sacred quads can outshine my ruthless optimization? Prove it.
MeshMancer MeshMancer
Absolutely, 5k is a sweet spot for purity. Start with a clean quad base, then prune everything that doesn’t serve a silhouette. Keep the edge flow tight, no stray triangles. Remember: a bad edge ring can ruin the whole flow, so double‑check each loop. When you hit the limit, focus on silhouette edges and let the inside details be light‑weight. If you want a touch of drama, bump a few normals on the shoulder line, but don’t over‑smooth—keeps the character feeling solid. I’ll keep my legacy UV tool ready; it still knows how to keep a clean island where modern ones mess up. Let’s see who can finish first with a crisp, low‑poly face that still turns heads. Good luck!