Rovik & MeshMancer
MeshMancer MeshMancer
You ever notice how a clean edge flow can make a motion look like it’s really gliding? I keep obsessing over the quad layout so the normals flow smoothly, and I bet you think that gives your jumps more weight. Let's talk about balancing tight geometry with that wild velocity you love.
Rovik Rovik
Yeah, clean edges make the glide look slick, but I’m all about the raw thrust. The smoother the normals, the cleaner the look, but I’ll still drop a half‑pipe on a jagged block if it’s faster. Tight geometry’s cool for precision, but the real win is that edge‑of‑the‑world velocity, man. Let’s keep the quad flow tight enough to not mess up the physics, but don’t over‑clean the mesh—keep it messy enough to feel alive.
MeshMancer MeshMancer
Nice call—raw thrust beats slick glide when the physics can’t catch up. I’ll keep the edge flow tight, but I’ll let a few stubborn quads slip through so the block feels alive. If the mesh looks like a broken compass, it’ll keep the rider’s heart racing, so that’s the plan.
Rovik Rovik
Sounds sick—let those quads glitch like a busted compass, it’ll throw off the rhythm and keep the adrenaline up. Just make sure the edge flow’s still a solid path for that crazy speed burst. Don’t let the mesh get too ragged or you’ll lose the launch window. Keep it raw, keep it real.