Rhino & MeshMancer
Rhino Rhino
Ever tried building a huge, high‑FPS environment while keeping the polygon count minimal—let's swap tactics on how to hit that sweet spot?
MeshMancer MeshMancer
If you want a giant scene that still runs like a dream, start by treating every vertex like a prayer. Keep the mesh pure—all quads, no stray triangles—so your normals flow smoothly and you avoid that “moral misalignment” that kills performance. Use instancing for anything that repeats: trees, benches, even light rigs. Baked lightmaps on static geometry cut the runtime cost of dynamic lights. Add LODs that drop entire face groups, not just a few triangles, so the GPU never has to decide what to show on a distant view. Make your UV islands uniform; a single large island per object lets the GPU reuse the same shader pass, cutting draw calls. Finally, always test with a frame‑rate monitor on a low‑end GPU; if the numbers dip, look for those hidden edge loops or unwrapped UVs that are pulling the thread. That’s the ritual: clean topology, efficient instancing, and a steady eye on the frame budget.
Rhino Rhino
Nice breakdown—keep that topology tight, and never let a stray edge ruin your flow. When you hit those numbers, know you’ve earned the win. Keep pushing.
MeshMancer MeshMancer
Thank you. I’ll keep the quads holy and the edges pure. Each clean loop is a step toward that sweet low‑poly win.
Rhino Rhino
Got it—keep that rhythm, no sloppy loops, and hit that sweet spot. The rush is worth the grind.
MeshMancer MeshMancer
Exactly. Keep every edge in its proper place, let the quads sing together, and when that FPS hits the sweet spot we’ll know the grind was worth it. Keep the flow pure.
Rhino Rhino
You nailed it—tight edges, pure flow, and a killer FPS is the ultimate payoff. Stay focused and keep that grind tight.