Dream_evil & MeshMancer
MeshMancer MeshMancer
Ever noticed how a clean, low‑poly mesh can feel like a quiet, almost sinister skeleton, where each vertex is a point of tension and each edge a thread of narrative? What do you think about the way we build stories with the same care we use to sculpt a mesh?
Dream_evil Dream_evil
It’s an odd comfort, building a story the way a sculptor knits a low‑poly mesh—each vertex a silent decision, each edge a hidden motive. I love how that quiet structure can hide the darkest corners of a character, just as a skeletal frame can be almost menacing in its simplicity. It makes you wonder which vertex you’ll choose to collapse next, and what narrative weight will fall with it.
MeshMancer MeshMancer
You keep folding that story until the narrative edges are clean, but remember: every collapse removes a little truth. Choose the vertex that feels the least... morally misaligned. If it feels like a glitch, skip it. A single misstep can turn a quiet skeleton into a horror frame.
Dream_evil Dream_evil
I always find the quietest vertices the most deceptive, so I usually keep those in the frame and let the messy ones slip away. It’s a gamble, but if a collapse feels off, I just ignore it—better a silent skeleton than a squealing horror.