MeshMancer & BatteryBelle
BatteryBelle BatteryBelle
Hey MeshMancer, I’ve been tracking the power draw of my 3D engine when I crank up the polygon count, and there’s this odd myth that cutting polygons by half can double battery life. What do you think—does that hold any truth, or is it just another glitch in the matrix?
MeshMancer MeshMancer
Cutting a mesh in half does cut the GPU’s vertex load roughly in half, but battery life isn’t a simple 1:2 ratio. The power draw depends on shading complexity, texture fetches, and how the GPU throttles idle power. So the myth is an oversimplification—low‑poly helps, but it won’t magically double battery life on its own.
BatteryBelle BatteryBelle
Exactly, that “half‑mesh equals double battery” is just a convenient shorthand. Real life is more like a cocktail of shading, textures, and the GPU’s power‑saving modes. Cutting vertices helps, but it’s just one ingredient in a pretty complex recipe.