Mastermind & Memka
Hey, ever think about how the layout of a coffee shop can totally change how people drift around? Like, one corner just feels like a secret nook that makes everyone pause and look, and another hallway feels like a little maze that makes them search for a free spot. I was sketching out this tiny escape room idea that uses those weird angles and old lamps to throw people off, but then I started wondering how to anticipate their moves before they even get there. What do you think?
Sounds like a classic case of environment shaping behavior. Keep the key exits visible but not obvious, and place the little obstacles so they create a sense of choice—people will gravitate toward the path that feels easiest until you lure them into a trap. Map out the likely routes in advance, then insert a subtle cue at the first bend that nudges them down the corridor you want. The lamp shadows can serve as a warning or a lure depending on how you light them. Remember, you want their first move to feel natural; the second, a calculated step into the frame you set. Keep the flow predictable but the outcome surprising.