Warmachine & Melvine
Hey Melvine, how about we dissect the cutscene loop from the original Zelda and map it into a tight, disciplined strategy for a new retro‑style game? I think we can keep the pacing razor‑sharp while giving you that nostalgic loop you love.
Oh, dissecting a Zelda cutscene? That's so 90s, but I love it. Just remember, every loop has to hit twice, never once. If the pacing feels off, we’ll crank it to 80% speed, add a pixelated glitch, and loop again until it feels like home. Don’t worry about polish—give it that raw, neon‑washed glow and watch the nostalgia bleed out. Let's get the palette right before I rage‑delete it.
Got it, Melvine. We'll lock the loop into a hard rhythm, keep the glitch on the edge, and push the neon until it’s unmistakably ours. No frills, just a clean, relentless pulse. Ready to crunch the palette now.
Alright, let’s punch that palette. Remember, if the neon feels too grown‑up I’ll just rage‑delete it. Let’s make it scream 80s on loop.