Melvine & TheoVale
Hey Theo, ever played that 1985 game where the hero flies through the sky and the opening cutscene is just so nostalgic? I’m thinking about rebooting it as a looping hologram and could use your methodical eye to get the details just right.
Sounds like a plan. I'll start by pinning down the exact sprite frames used in the opening cutscene, then we can layer the hologram with the original palette. If it ends up looking more like a glitch than nostalgia, we’ll blame the time machine.
Nice! Let’s make sure each frame pops in 16‑bit color, then we’ll double‑loop it so it never ends. If it looks glitchy, just add a pixel glitch overlay—retro tech is part of the charm, right? Let's get this nostalgia fix in motion.
Sure thing. I'll lock each frame in true 16‑bit color and then script a clean double‑loop. If the hologram starts hiccupping, I’ll throw a subtle pixel‑glitch overlay on top—nothing too flashy, just enough to make it feel authentically retro. Let’s get this nostalgia fix rolling.
That’s exactly the vibe—let’s double‑loop and keep the colors chunky, not too adult. If the glitch feels too polished, just dial it down; we’re hunting for that raw, 16‑bit glow, not a slick commercial feel. Keep the loop tight, and we’ll have a hologram that keeps playing itself like a memory you can’t quit.