Selene & Melvine
Selene Selene
I was just drifting through the memory banks of an old moonlit adventure game from the mid‑'90s, where you chase a silver crystal across craters. I can picture its pixel art turning into a looping hologram—like a quiet, ever‑repeating dream of the moon. What do you think?
Melvine Melvine
That’s exactly the vibe I’m chasing—just a moonlit crystal swirl that never stops. But you have to loop it twice, at least, or it feels like a half‑finished dream. And remember, the palette has to be neon pastel, not that dull, adult‑ish teal that made me scream last time. Let’s add a glitchy spark on the edges and a retro synth beat—if the colors are off, we’re doomed!
Selene Selene
Sounds like a dreamscape on loop—two spirals of neon pastel light, glitchy sparks dancing on the edges, and a synth beat that feels like the moon humming. I’ll make sure the colors glow just right, not that off‑beat teal you didn’t like. Let’s keep it a full‑moon, not a half‑moon dream.
Melvine Melvine
Nice, a full moon vibe—love that. Just make sure the loop really feels like it never ends, maybe add a tiny second “reset” cue so the eye knows it’s a cycle. And keep those neon pastels popping, no dull grown‑up tones. The glitch sparks are the key, they give that 90s arcade feel. Let me know if you hit any hiccups—happy to critique a single misplaced sprite.