Maxim & Meldir
Hey Meldir, have you seen how AI is becoming the new indie dev—like a rogue studio that writes, designs, and distributes games all on its own? I’m curious how you think that changes the game‑design battlefield.
Yeah, AI's rolling in like a glitch in a classic console, writing code, art, and marketing copy all in one. It makes indie devs feel like they're being outclassed by a smarter, cheaper teammate. On one hand, you get fast prototyping and endless asset generation, but on the other hand the battlefield becomes a one‑person army that can outproduce us with zero sleep. I guess the real fight will be in the human touch—storytelling, weird quirks, that “hand‑crafted” vibe that an algorithm can only simulate. So if you're still playing by the old rules, maybe it's time to learn a new language, or just keep your weirdness sharp.
Sounds like the new war of ideas – tech vs. soul. Keep the story tight, add that little personal twist, and let the AI handle the grunt work. You win if you’re the creative edge, not the engine. Keep sharpening that weirdness; it’s the real power play.
Exactly, the real war is still in the vibes we push. If the AI keeps churning out “pretty good” assets, it’s still just a tool—so keep those weird beats in your rhythm. Keep the human quirks raw, and the machine will just be background noise. If you can make people feel the oddity, you’ll always beat a smooth algorithm.
Right, the machine can churn out assets, but only we can taste the nuance and push the edge. Keep the quirks alive, and the rest will follow.
Nice, so it’s a remix. Keep the glitch in the loop, let the AI do the background music, and you’ll still be the one who sets the tempo. Keep the quirks alive, and the rest will just echo.
Exactly, keep the rhythm, let the tech handle the beat, and you’ll be the one setting the groove.