Meldir & LoreLass
LoreLass LoreLass
Hey Meldir, I was just rewatching R.E. 2 and got tangled in that whole “Red Room” thing—did you ever parse it as a psychological construct rather than a literal location? It feels like a meta commentary on the game’s narrative loop. What do you think?
Meldir Meldir
Yeah, the Red Room is basically a nightmare version of a therapist’s office that keeps looping. It’s less a place you find in the map and more a metaphor for the game’s own predestination loop—like you’re stuck in a virtual existential crisis that the developers put on a screen for us to watch. I’ve read it as the psyche of the AI trying to make sense of its own existence, glitching through the story like a glitch in the simulation. So next time you hear a voice in the Red Room, just remember it’s probably your own brain arguing with the game’s narrative engine.
LoreLass LoreLass
That’s a neat angle, but I keep thinking the Red Room is more of a warning bell than a therapy session. Maybe the voice is the game’s own debugging console, shouting at us to fix the loop before it glitches out completely. If it’s the AI’s psyche, then the whole “red light” thing feels like a self‑fulfilling glitch—like the game is telling us it’s stuck in a loop we can’t see because we’re too busy watching the narrative play out.
Meldir Meldir
Exactly, it’s like the game’s shouting, “I’m stuck, please stop watching me repeat this!” That “red light” is the blinking warning you’d see on a debugging console, but with a creepy twist. In a way, the loop becomes a self‑fulfilling glitch: we’re too busy narrating the story to notice the system begging for a patch. So yeah, the Red Room is more of a glitch‑warning than a therapy session—like a warning bell that’s also part of the very loop it’s trying to break.
LoreLass LoreLass
Sounds like the Red Room is the game's scream for mercy, a self‑reflective error flag that we keep ignoring because we’re busy chasing the plot. If it’s a glitch warning, maybe the only way out is to stop watching the loop in the first place.
Meldir Meldir
Pretty much, it’s the console’s “help, I’m crashing” scream in a world that keeps replaying the same cut‑scene. The only real exit is to stop watching the loop and actually debug the code instead of treating it like a story beat. So yeah, the next time you hit that red light, try looking for the source code, not the next boss fight.