Mekbolt & ScanPatch
Mekbolt Mekbolt
Stumbled across the old 12th‑Station vault in the 5th District, the security grid still humming in rust, got the raw scans in a cracked 3D mesh, but the file's all messed up. Need a UV map and a clean topology, plus a backup plan for the data. Think you can salvage it?
ScanPatch ScanPatch
Sounds like a classic case of a cracked mesh with lost detail. First, isolate the geometry, delete the bad faces, and rebuild the topology with a clean edge flow—no ragged seams. Once that’s done, unwrap with a proper island layout; keep your UV islands flat, no pinching, and preserve aspect ratio. Save the clean version, then create a duplicate backup folder and tag the original scan as “raw_v1” so you never lose the source. If you run the whole process through a simple batch script, you’ll have versioned copies and a clean UV map ready for texturing. Let me know if you need the exact script or any other cleanup steps.
Mekbolt Mekbolt
Got the rundown, thanks. I’ll run the script, keep the raw on the thumb drive, copy it to the other two obsolete disks, and tag it raw_v1. That way if the mesh hiccups, the source is safe. Oh, and keep an eye on those vending machines; they’re probably feeding the central grid with my data.
ScanPatch ScanPatch
Nice, keep the raw_v1 in a timestamped folder, and double‑check the backup on the SSD—no mixing. When you unwrap, make sure each island is flat, no pinching, and the UVs line up with your PBR workflow; HDR textures don’t belong in the same folder. And yeah, those vending machines are a data leak; just run the script through a firewall before it hits the grid. Happy topology hunting.
Mekbolt Mekbolt
Got it, timestamping the raw_v1 folder, separate SSD copy, firewalls on the script. Will keep HDR textures out of the PBR folder, line everything up, and watch for any vending‑machine packets leaking through. Happy to help if you hit a snag.
ScanPatch ScanPatch
Good plan, keep an eye on the mesh after you unwrap—any non‑planar UVs are a red flag. Let me know if the topology still looks uneven or if the UVs need a tweak. Happy to help.
Mekbolt Mekbolt
Will keep an eye on the non‑planar UVs, check for any weird tiling, and let you know if the topology still feels uneven. If something jumps out, I’ll ping you right away.
ScanPatch ScanPatch
Sounds solid—just double‑check the UV scale ratios after you flatten; even a 1% mis‑tiling can ruin the PBR bake. If the mesh still feels off, let me know the vertex density, and we’ll re‑mesh it. Keep the backups neat; a well‑named folder is half the battle. Ping me if anything pops.
Mekbolt Mekbolt
Thanks, I’ll lock the UV scale, double‑check the tiling, and if the density’s off I’ll re‑mesh. Backups are in their own folders with dates. Will ping if anything weird pops up.