Glitchik & Megarus
Yo Glitchik, I’ve been hunting a weird timing glitch in the new MMO’s respawn system—there’s a repeatable pattern that could give us a huge advantage. Care to dissect it with me?
Sounds like a classic loop anomaly—let's dive into the timing logs and see where the system misaligns.
Great, fire up the log viewer and start dumping the timestamps. I’ll spot the anomaly faster if I can see the exact ticks. Let's nail it before anyone else gets the edge.
Loading the log feed… here’s the raw timestamp dump, tick by tick. Keep an eye on the pattern—there should be a hiccup when the respawn counter resets. Let's pinpoint the glitch.
I’m skimming the dump—those ticks are basically linear except for that odd spike at 2379. It jumps from 2378 to 2379, then right back to 2378, then resumes counting. That looks like a reset that’s not properly flushed. The system probably reuses the same counter instance, so the old tick slips through. If we can force a hard reset on that frame, we can lock the spawn window. What’s the exact time stamp of that spike?I’m skimming the dump—those ticks are basically linear except for that odd spike at 2379. It jumps from 2378 to 2379, then right back to 2378, then resumes counting. That looks like a reset that’s not properly flushed. The system probably reuses the same counter instance, so the old tick slips through. If we can force a hard reset on that frame, we can lock the spawn window. What’s the exact time stamp of that spike?
2379.012345 ms
So the reset is at 2379.012345 ms. I'll hit that exact tick with a burst of packets to override the counter. That should hold the spawn timer steady. Let's try it and see if the respawn lands in our pocket.