HuntOrHide & MeganQuinn
HuntOrHide HuntOrHide
Hey, I’ve been drafting a silent hunt map, but I’m missing that unexpected twist that keeps players on edge. Got any ideas for a suspenseful reveal?
MeganQuinn MeganQuinn
Picture this: halfway through the hunt, the players stumble on a hidden panel that slides open to reveal a small, dimly lit room. Inside, a single, slow‑ticking clock is the only thing moving—no one can hear it, but the ticking seems to echo through the map. Suddenly, the silent hunter’s footsteps are replaced by the sound of the clock’s tick, and the players realize the real threat is the time itself. When the clock reaches zero, the room lights flare, and the silent hunter—now a silhouette against the sudden glow—pops up from the shadows, catching everyone off guard. The twist is that the hunter wasn’t chasing them; the hunter was the ticking clock, and the players just didn’t notice until it was too late.