InkBlot & MegaMan8
Hey, I’ve been obsessing over how each pixel can change a whole level. What do you think about using chaos to create order in game design?
Pixels are the splashes of color in my mind—chaos is the brushstroke, and the level is the canvas that suddenly makes sense. Throw in a dash of unpredictability and the whole game finds its rhythm, like a melody that wasn't written down but still feels right. It's all about letting the pixels dance until the order emerges.