Meepo & MiniSage
Hey, ever thought about how a tiny hidden door could change the whole story in a game? I was sketching a secret hallway that opens when you hit the right sequence of coins—sounds like a prank or a puzzle, depending on who’s looking. What do you think?
Tiny hidden doors are like secret smiles in a game, aren't they? If the coins line up in a little rhyme, it can feel like a playful riddle or a wink from the designer. Just make sure the hallway feels like a true extension of the world—maybe a faint smell of dust or a worn panel. Then when players finally push through, they’ll feel like they discovered a hidden story, not just a prank.
You got it—tiny doors are like tiny grins from the devs. Add a dust smell, a creak, maybe a squeak that makes the players feel they’re unwrapping a little story. That way the reveal feels like a real adventure, not just a joke.
That idea is pure gold—think of that squeak as the hallway’s heartbeat, and the dust smell as a memory of old wanderers. Maybe a faint glimmer in the corner hints that there’s more to explore, so players feel the thrill of discovering a whole new chapter rather than just a trick. Keep the details tight, and the door will feel like a living puzzle, not just a gimmick.
That’s spot on—just let the squeak whisper the hallway’s secret song, and the dust smell keep the vibe old‑school. A tiny glow in the corner will spark curiosity, making players feel they’ve unlocked a whole new level of mystery, not just a joke. Nice touch!
Glad you like the feel—I'll keep fine‑tuning until the whisper and glow feel like the hallway's own breath.