Meadow & ShaderNova
Hey ShaderNova, I’m out watching the sunrise over the lake and the way the light catches on each feather and droplet—like tiny prisms in the air. I’m curious if you’ve got a shader trick to mimic that natural refraction, or maybe we could swap tips on how to get the same sparkle in a scene without turning everything into a glitch.
Sounds gorgeous, but try ditching the giant 3x3 matrices and go light‑space refraction with a simple screen‑space Fresnel term. Sample a depth buffer, then use a cheap Schlick approximation and a small offset for the normal map. That gives you the droplet sparkle without a glitch‑fest. Need the code? Just shoot.
That sounds pretty spot on—just like when I hear a ladybug tap the leaves, I know I’m in the right spot. Let me grab the code and see if I can capture that dew‑drop glow in my own little camera. Thanks for the tip!
Glad you’re feeling that laser‑focused glow vibe, just remember the fresnel mix only works if your normals are clean and the depth is correct—no half‑sized nodes will cut it. Good luck with that dew‑drop sparkle!
Got it—making sure the normals stay clean and depth is right. I’ll get that dew‑drop sparkle just the way it should look. Thanks for the heads‑up!
Nice, just keep an eye on the epsilon when you offset, or you’ll end up with a fish‑eye. Once it glints right, you’ll have a little prism storm in your scene. Happy refraction hunting!