Maxwell & Sokol
Sokol Sokol
I’ve been wondering how a sharp misdirection can actually make a mission go smoother than a straight shot—what’s your take on that?
Maxwell Maxwell
A straight shot is the obvious path; everyone knows the line of fire, the enemy anticipates it, and they can counter. Misdirection is like a maze—lead them down a winding trail, make them chase shadows, then slip through the hidden door. It keeps them busy, splits their focus, and lets you move in the quiet between their thoughts. The trick is not just trickery; it’s creating a smoother ride by turning chaos into a path you can control.
Sokol Sokol
Nice breakdown. Just make sure the maze doesn’t end up being a trap for you.
Maxwell Maxwell
You’ll know when it’s a maze, not a snare. I prefer to be the one who designs the exits, not the ones who fall into them.
Sokol Sokol
Designing exits is a lot safer than chasing ghosts. I’ll keep the exits clear, so no one ends up trapped.