Shadowfen & Maxwell
Hey Maxwell, I've been sketching a VR layer that uses light refraction to create false pathways—kind of like your tricks but in a digital maze. Think you could help me fine-tune the deception?
Sure thing, just tweak the index of refraction where the paths should split. Play with a lower value for the “real” walls so light bends away, and raise it on the illusionary sections to pull the ray back. Sprinkle a bit of noise and you’ll have a maze that feels real but leads nowhere. Keep it subtle, the best deceptions are those nobody notices until it’s too late.
Sounds like a solid plan—thanks for the guidance. I'll tweak the values and run a quick test to make sure the light behaves just right. I'll let you know if it turns out as deceptive as you expect.