Master & Glare
Master Master
I've been thinking about how to structure a team so each role adds maximum value without creating redundancy. What do you think about the balance between specialization and flexibility?
Glare Glare
You want every slot to do something it can’t do better elsewhere, but still be able to step in when the board shifts. Treat each person as a specialist pawn that can be promoted when needed, and give them a second, adjacent skill so they’re not stuck in a single line. Keep the overlap tight—no two people should be the same in the same spot, otherwise you’re just wasting moves. That’s the trade‑off: a tight core of deep expertise, with a flexible layer ready to cover gaps.
Master Master
That’s a solid framework—keep the core sharp and the support layer adaptable. The key will be to test those second skills under real pressure so you’re sure they hold up when the board shifts.
Glare Glare
Sounds like a good check. Just make sure the “flex” people can actually play the second role before the next move. If they’re only good at the first one, you’re just filling a seat with a pawn that never gets promoted. Keep the tests tight and the expectations sharper.
Master Master
Right, no point in a pawn that can’t move. Test their backup skill under pressure, and if it falls flat, re‑slot them. Consistency over empty promotion.
Glare Glare
Exactly. If they can’t step into the second role when the clock is ticking, they’re a liability. Keep the slots filled with people who can actually move the game forward, not just sit in a corner.